![]() Melee avoids all ammo issues but only the Scout has the skills to crit 2x reliably. If you tried to do that with a Rocket Launcher (60 damage and benefits from lower threshold to crit), you would have a harder time benefiting from Executioner (only works short range), and you'd likely run into ammo issues sooner or later unless you wasted a lot of resources to fix that.Īmmo issues will plague any build in Nightmare that can't gib reliably. Marine and Technician don't have access to those even if they were running a melee build. So that means that in order to gib the 120 hp Ravager, I have to do 180 hp of damage: or two critical hits (60 base + 2圆0 from the crits): this is done very easily with Executioner (+100% chance to crit at level 3) and Stealth (another guaranteed critical hit). That's not very doable.Ĭompare that with a Katana: 60 damage but 100% more damage on a critical hit, as well as a lower threshold to gib (150% instead of 200%). So I'd have to crit 3-4x times to be certain to gib him. The issue is that shotguns only have a 50% crit damage base. If I take the most powerful such weapon in the game (jackhammer with 84 dmg), I'd have to do around 240% more damage with it to get that done. In order to gib reliably, you need to either do 150% of the enemies max hp with melee or explosives, or do 200% of their max with literally any other weapon.įaced with a mid-game Ravager with 120 hp, you'd have that to do 240 hp in a single hit if it's not melee/explosives. That's not even counting exalted enemies with extra hp. Higher tier mid-game enemies have around 100 hp, and late game have up to 160 hp. ![]() ![]() I've been playing and running the numbers and basically it turns out that you can't really gib mid and later game higher-level enemies reliably unless you're doing a Melee Scout with Executioner 元. ![]()
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